Hearts passing directions
Many Hearts rulesets include passing: before play starts, each player selects 3 cards to pass. The direction rotates each hand. Try it in the Hearts game.
Passing cycle (table)
| Hand | Direction | Notes |
|---|---|---|
| 1 | Left | Pass to the player on your left |
| 2 | Right | Pass to the player on your right |
| 3 | Across | Pass to the player opposite |
| 4 | No pass | Keep your hand |
Then the cycle repeats: left → right → across → no pass.
What should you pass?
Passing is a big part of Hearts skill. A common goal is to reduce your chance of winning penalty tricks.
- High Spades (to avoid getting stuck with Q♠)
- High Hearts (to reduce late-trick risk)
- High cards in a suit you want to void
Passing directions: how it changes your plan
| Direction | Practical note |
|---|---|
| Left | You’ll face the receiver later in trick order; plan to exploit what you passed away. |
| Right | Be careful handing control cards to the player who acts after you in many tricks. |
| Across | You often see “harder” passes here; keep your defense solid against Q♠ dumps. |
| No pass | Play more conservatively; you must manage the hand you’re dealt. |
Related Hearts FAQ pages
Need a quick definition? See the Hearts glossary.
- How long does a Hearts game take?
- Is Hearts skill or luck?
- Can you play Hearts with 2 or 3 players?
- Queen of Spades points and danger
- Scoring rules (points table)
- Breaking hearts rule
- Shooting the moon
- First trick lead rule (2♣)
- Win rate percentage explained
- Is Hearts a free game?
- Play Hearts without downloading
- How many cards are in Hearts?
Back to the main game: Play Hearts Online.